using System;
using Server;
using Server.Network;

namespace Server.Engines.PartySystem
{
	public class PartyCommandHandlers : PartyCommands
	{
		public static void Initialize()
		{
			PartyCommands.Handler = new PartyCommandHandlers();
		}

		public override void OnAdd( Mobile from )
		{
			Party p = Party.Get( from );

			if ( p != null && p.Leader != from )
				from.SendLocalizedMessage( 1005453 ); // You may only add members to the party if you are the leader.
			else if ( p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity )
				from.SendLocalizedMessage( 1008095 ); // You may only have 10 in your party (this includes candidates).
			else
				from.Target = new AddPartyTarget( from );
		}

		public override void OnRemove( Mobile from, Mobile target )
		{
			Party p = Party.Get( from );

			if ( p == null )
			{
				from.SendLocalizedMessage( 3000211 ); // You are not in a party.
				return;
			}

			if ( p.Leader == from && target == null )
			{
				from.SendLocalizedMessage( 1005455 ); // Who would you like to remove from your party?
				from.Target = new RemovePartyTarget();
			}
			else if ( (p.Leader == from || from == target) && p.Contains( target ) )
			{
				p.Remove( target );
			}
		}

		public override void OnPrivateMessage( Mobile from, Mobile target, string text )
		{
			if ( text.Length > 128 || (text = text.Trim()).Length == 0 )
				return;

			Party p = Party.Get( from );

			if ( p != null && p.Contains( target ) )
				p.SendPrivateMessage( from, target, text );
			else
				from.SendLocalizedMessage( 3000211 ); // You are not in a party.
		}

		public override void OnPublicMessage( Mobile from, string text )
		{
			if ( text.Length > 128 || (text = text.Trim()).Length == 0 )
				return;

			Party p = Party.Get( from );

			if ( p != null )
				p.SendPublicMessage( from, text );
			else
				from.SendLocalizedMessage( 3000211 ); // You are not in a party.
		}

		public override void OnSetCanLoot( Mobile from, bool canLoot )
		{
			Party p = Party.Get( from );

			if ( p == null )
			{
				from.SendLocalizedMessage( 3000211 ); // You are not in a party.
			}
			else
			{
				PartyMemberInfo mi = p[from];

				if ( mi != null )
				{
					mi.CanLoot = canLoot;

					if ( canLoot )
						from.SendLocalizedMessage( 1005447 ); // You have chosen to allow your party to loot your corpse.
					else
						from.SendLocalizedMessage( 1005448 ); // You have chosen to prevent your party from looting your corpse.
				}
			}
		}

		public override void OnAccept( Mobile from, Mobile sentLeader )
		{
			Mobile leader = from.Party as Mobile;
			from.Party = null;

			Party p = Party.Get( leader );

			if ( leader == null || p == null || !p.Candidates.Contains( from ) )
				from.SendLocalizedMessage( 3000222 ); // No one has invited you to be in a party.
			else if ( (p.Members.Count + p.Candidates.Count) <= Party.Capacity )
				p.OnAccept( from );
		}

		public override void OnDecline( Mobile from, Mobile sentLeader )
		{
			Mobile leader = from.Party as Mobile;
			from.Party = null;

			Party p = Party.Get( leader );

			if ( leader == null || p == null || !p.Candidates.Contains( from ) )
				from.SendLocalizedMessage( 3000222 ); // No one has invited you to be in a party.
			else
				p.OnDecline( from, leader );
		}
	}
}